Inside is the spiritual successor to Limbo from developer Playdead. It’s a puzzle-platformer in a dystopic setting, where the player controls a boy being hunted for sinister reasons, eerily revealed as the game unfolds. I helped out testing the game at Playdead’s Copenhagen offices and found the game pretty awesome even in its, by then, still somewhat unpolished stage of development.

Inside has been released for Xbox One, Playstation 4, Windows, iOS, Apple TV, and Nintendo Switch and has won numerous awards, such as the Game Critics Awards 2016 for Best Independent Game, the 2018 Webby Awards for Best Visual Design and Best User Experience, and 3 D.I.C.E Awards 2016.

 

Year: 2013
Platform: Unity
Developer: Playdead Aps
Genre: 3D Platformer
Distribution Channels: Xbox One, Windows, Playstation 4, iOS, Steam, Nintendo Switch, Apple TV
My role in the production: Beta testing

Inside’s Website